60 Monk
60 Wizard
60 Barbarian
60 Demon Hunter
60 Monk
43 Witch Doctor
16 Monk
Hardcore
3 Barbarian
2 Barbarian
+186 Strength
+43 Resistance to All Elements
+29% Life
Critical Hit Chance Increased by 6.0%
Reduces damage from melee attacks by 5%.
+357 Strength
+66 Intelligence
+98 Vitality
+71 Resistance to All Elements
+367 Armor
+174 Strength
+45 Dexterity
+96 Vitality
+77 Resistance to All Elements
+12% Movement Speed
Reduces duration of control impairing effects by 14%
+139 Strength
+72 Intelligence
+61 Resistance to All Elements
Attack Speed Increased by 6%
Critical Hit Damage Increased by 34%
Critical Hit Chance Increased by 8.0%
+206 Strength
+57 Dexterity
+120 Vitality
+48 Fire Resistance
+76 Resistance to All Elements
Melee attackers take 748 damage per hit.
+298 Strength
+91 Dexterity
+147 Intelligence
+99 Vitality
Each Hit Adds +447 Life
+11% Life
19% Better Chance of Finding Magical Items
+220 Strength
+46 Intelligence
+159 Vitality
+73 Resistance to All Elements
Regenerates 246 Life per Second
Critical Hit Chance Increased by 3.0%
+305 Minimum Damage
+401 Maximum Damage
+37% Damage
Critical Hit Damage Increased by 90%
2.60% of Damage Dealt Is Converted to Life
+30 Maximum Damage
+214–545 Arcane Damage
+120 Dexterity
+106 Intelligence
Increases Attack Speed by 11%
Critical Hit Damage Increased by 153%
+271 Strength
+98 Intelligence
+77 Resistance to All Elements
+15 Maximum Fury (Barbarian Only)
2.90% of Damage Dealt Is Converted to Life
Reduces resource cost of Rend by 1 Fury. (Barbarian Only)
+34–63 Damage
+165 Strength
+59 Resistance to All Elements
Each Hit Adds +247 Life
Critical Hit Chance Increased by 4.5%
Increases Damage Against Elites by 3%
+73 Strength
Attack Speed Increased by 8%
+226 Armor
Critical Hit Damage Increased by 22%
+17% Extra Gold from Monsters
Critical Hit Chance Increased by 5.0%
+24 Maximum Damage
+216 Strength
+190 Vitality
+1769 Life after Each Kill
Critical Hit Damage Increased by 44%
Critical Hit Chance Increased by 8.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Add 2 reverberations that cause 25% weapon damage per strike. Removes the chance for Knockback.
Unlocked at level 13
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Generate 12 Fury for each enemy hit by Overpower.
Unlocked at level 48
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2537
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2537.00%.
Increases Armor by 2537.
Dexterity: 395
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 395.00%.
Increases dodge chance by 17.38%.
Intelligence: 617
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 617.00%.
Increases resistances by 61.7.
Vitality: 919
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7427
Reduces all damage from enemies of the same level as you by 71.23%.
Maximum Life: 45417
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 115/115
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Aragonn
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Intervene | |
| Loyalty | |
| Onslaught | |
Last updated on Apr 16, 2013 2:22 PM PDT