Lob an explosive skull that deals 110% weapon damage as Fire to all enemies within 8 yards.
Primary
Unlocked at level 21
Pyrogeist
Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. You may only have one Pyrogeist active at a time.
Cost:221 Mana initially, and an additional 66 Mana while channeling
Call forth a swarm of fiery bats to burn enemies in front of you for 385% weapon damage as Fire.
Secondary
Unlocked at level 5
Cloud of Bats
Call forth a swirl of bats that damage nearby enemies for 501% weapon damage as Fire. The damage of the bats increases by 20% every second, up to a maximum of 100%.
Strength: 159 Primary attribute for Barbarians. Increases all damage for Barbarians by 159.00%. Increases Armor by 159.
Dexterity: 286 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 286.00%. Increases dodge chance by 14.65%.
Intelligence: 1114 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 1114.00%. Increases resistances by 111.4.
Vitality: 297 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 759 Reduces all damage from enemies of the same level as you by 20.19%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 11952 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 978/978 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Mass Control
Lob a bulb of magical energy that will hex a group of enemies into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions.