+14 Arcane Resistance
+26 Resistance to All Elements
+11% Life
+125 Armor
Regenerates 36 Life per Second
+30 Strength
+34 Vitality
+21 Resistance to All Elements
+227 Armor
Regenerates 69 Life per Second
+27 Strength
+22 Dexterity
+27 Resistance to All Elements
+150 Armor
Health Globes and Potions Grant +1441 Life.
+35 Intelligence
+53 Vitality
+12 Resistance to All Elements
+152 Armor
Critical Hit Chance Increased by 2.0%
+15 Minimum Damage
+15 Maximum Damage
+91–203 Poison Damage
+83 Dexterity
Increases Attack Speed by 3%
+3–6 Damage
+76 Strength
+30 Dexterity
+41 Vitality
Monster kills grant +2 experience.
+24 Resistance to All Elements
+153 Armor
+102 Vitality
+15 Resistance to All Elements
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Increases duration to 7 seconds.
Unlocked at level 31
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Redirect 35% of incoming melee and ranged damage for 4 seconds after Overpower is activated.
Unlocked at level 42
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases the Armor bonus to 40%.
Unlocked at level 32
Strength: 358
Primary attribute for Barbarians.
Increases all damage for Barbarians by 358.00%.
Increases Armor by 358.
Dexterity: 339
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 339.00%.
Increases dodge chance by 15.98%.
Intelligence: 98
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 98.00%.
Increases resistances by 9.8.
Vitality: 593
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 31.
Armor: 4836
Reduces all damage from enemies of the same level as you by 63.33%.
Maximum Life: 20694
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Xyri
56 Barbarian
| Forceful Push | |
| Powered Armor | |
| Disorient | |
| Mass Control |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Loyalty | |
| Onslaught | |
| Guardian |
Last updated on Jun 8, 2012 11:02 AM PDT