Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Wall of Light
Increases damage of the initial strike to 1202% weapon damage as Holy.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Faith in the Light
For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
Strength: 443 Primary attribute for Barbarians. Increases all damage for Barbarians by 443.00%. Increases Armor by 443.
Dexterity: 1485 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1485.00%. Increases dodge chance by 34.85%.
Intelligence: 681 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 681.00%. Increases resistances by 68.1.
Vitality: 1039 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 2568 Reduces all damage from enemies of the same level as you by 46.12%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 36641 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.