Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Self Reflection
Increases the duration enemies are blinded to 4 seconds.
Strength: 71 Primary attribute for Barbarians. Increases all damage for Barbarians by 71.00%. Increases Armor by 71.
Dexterity: 128 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 128.00%. Increases dodge chance by 10.70%.
Intelligence: 25 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 25.00%. Increases resistances by 2.5.
Vitality: 98 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 535 Reduces all damage from enemies of the same level as you by 37.28%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1088 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.