60 Barbarian
4 Wizard
3 Demon Hunter
+184 Strength
+77 Resistance to All Elements
Attack Speed Increased by 9%
+11% Life
47% Better Chance of Finding Magical Items
+277 Strength
+80 Resistance to All Elements
+15% Damage to Demons
+12% Movement Speed
Increases Damage Against Elites by 4%
Ignores Durability Loss
+170 Strength
+50 Vitality
+41 Fire Resistance
+77 Resistance to All Elements
+10% Life
+23% Extra Gold from Monsters
Melee attackers take 1369 damage per hit.
Reduces damage from Cold attacks by 8%.
+177 Strength
+53 Fire Resistance
Attack Speed Increased by 6%
Regenerates 328 Life per Second
Critical Hit Chance Increased by 10.0%
Reduces damage from melee attacks by 5%.
+231 Strength
+36 Vitality
+38 Lightning Resistance
+78 Resistance to All Elements
+248 Armor
Regenerates 301 Life per Second
+261 Strength
+43 Vitality
+44 Cold Resistance
+77 Resistance to All Elements
+23% Extra Gold from Monsters
20% Better Chance of Finding Magical Items
+228 Strength
+44 Vitality
+9% Life
+224 Armor
Critical Hit Chance Increased by 4.5%
3.5% Chance to Knockback on Hit
+226 Minimum Damage
+325 Maximum Damage
+45% Damage
+296 Strength
+199 Vitality
Critical Hit Damage Increased by 298%
99.7% chance to inflict Bleed for 6048–8777 damage over 5 seconds.
+196 Strength
+80 Resistance to All Elements
+4% Life
+15 Maximum Fury (Barbarian Only)
2.80% of Damage Dealt Is Converted to Life
Reduces resource cost of Weapon Throw by 2 Fury. (Barbarian Only)
+87 Strength
+62 Resistance to All Elements
Regenerates 220 Life per Second
18% Better Chance of Finding Magical Items
+12% Movement Speed
Reduces duration of control impairing effects by 13%
+221 Strength
+85 Vitality
+69 Resistance to All Elements
+231 Armor
18% Better Chance of Finding Magical Items
+1682 Life after Each Kill
+14% Life
Critical Hit Damage Increased by 78%
Regenerates 339 Life per Second
40% Better Chance of Finding Magical Items
Melee attackers take 1440 damage per hit.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.
Unlocked at level 43
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases the Armor bonus to 40%.
Unlocked at level 32
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 2668
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2668.00%.
Increases Armor by 2668.
Dexterity: 118
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 118.00%.
Increases dodge chance by 10.45%.
Intelligence: 118
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 118.00%.
Increases resistances by 11.8.
Vitality: 786
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 9833
Reduces all damage from enemies of the same level as you by 76.62%.
Maximum Life: 41123
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 115/115
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Conan
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Mass Control |
| Poison Bolts | |
| Vanish | |
| Multishot | |
| Hysteria |
| Heal | |
| Intimidate | |
| Onslaught | |
| Inspire |
Last updated on May 20, 2013 6:57 PM PDT