60 Witch Doctor
60 Barbarian
38 Monk
Hardcore
32 Wizard
Hardcore
21 Demon Hunter
Hardcore
3 Wizard
1 Barbarian
Hardcore
1 Witch Doctor
Hardcore
1 Monk
1 Demon Hunter
+176 Strength
+12% Life
14% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 6.0%
Reduces damage from melee attacks by 5%.
+192 Strength
+55 Vitality
+75 Resistance to All Elements
+4% Life
+379 Armor
+194 Strength
+32 Dexterity
+31 Vitality
+47 Poison Resistance
+78 Resistance to All Elements
+11% Life
+18% Extra Gold from Monsters
Reduces damage from Cold attacks by 9%.
+215 Strength
+157 Intelligence
+82 Vitality
+56 Physical Resistance
Attack Speed Increased by 8%
Critical Hit Chance Increased by 8.0%
+275 Strength
+50 Intelligence
+219 Vitality
+161 Armor
15% Better Chance of Finding Magical Items
Melee attackers take 155 damage per hit.
+138 Strength
+98 Dexterity
+99 Intelligence
+144 Vitality
Each Hit Adds +445 Life
+10% Life
+229 Armor
20% Better Chance of Finding Magical Items
+201 Strength
+39 Dexterity
+118 Vitality
+53 Poison Resistance
Critical Hit Chance Increased by 4.5%
Increases Gold and Health Pickup by 5 Yards.
+245–575 Holy Damage
+50% Damage
+187 Strength
Increases Attack Speed by 10%
Each Hit Adds +958 Life
2.60% of Damage Dealt Is Converted to Life
+199 Strength
+75 Resistance to All Elements
+9% Chance to Block
Critical Hit Chance Increased by 9.5%
Reduces damage from melee attacks by 5%.
Reduces damage from elites by 6%.
+107 Strength
+94 Intelligence
+50 Fire Resistance
Attack Speed Increased by 9%
Critical Hit Damage Increased by 48%
+20% Extra Gold from Monsters
+249 Strength
+90 Intelligence
+46 Vitality
+31 Cold Resistance
Regenerates 102 Life per Second
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+9–18 Damage
+76 Strength
+44 Poison Resistance
Attack Speed Increased by 9%
Each Hit Adds +68 Life
Critical Hit Chance Increased by 6.0%
+212 Strength
+182 Intelligence
+51 Arcane Resistance
+46 Resistance to All Elements
Attack Speed Increased by 6%
Critical Hit Damage Increased by 61%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Cause a shockwave that inflicts 38% weapon damage to enemies in a 26 yard line behind the targeted enemy.
Unlocked at level 52
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Critical Hits restore 2.0% of your maximum Life.
Unlocked at level 37
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases the Armor bonus to 40%.
Unlocked at level 32
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 2647
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2647.00%.
Increases Armor by 2647.
Dexterity: 249
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 249.00%.
Increases dodge chance by 13.73%.
Intelligence: 752
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 752.00%.
Increases resistances by 75.2.
Vitality: 848
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 10290
Reduces all damage from enemies of the same level as you by 77.43%.
Maximum Life: 41040
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Rakir
60 Barbarian
| Forceful Push | |
| Missile Ward | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Hysteria |
| Heal | |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Mar 31, 2013 12:40 PM PDT