60 Monk
55 Wizard
22 Barbarian
+22 Vitality
Critical Hit Chance Increased by 1.0%
+7 Strength
+19 Intelligence
+16 Vitality
Health Globes and Potions Grant +76 Life.
+35 Dexterity
Monster kills grant +9 experience.
+23 Dexterity
Critical Hit Chance Increased by 1.5%
+1 Intelligence
5% Better Chance of Finding Magical Items
Monster kills grant +8 experience.
Health Globes and Potions Grant +43 Life.
+17 Intelligence
+5 Vitality
+9% Extra Gold from Monsters
Regenerates 1 Life per Second
Melee attackers take 2 damage per hit.
Health Globes and Potions Grant +70 Life.
+16 Strength
8% Better Chance of Finding Magical Items
+2–4 Holy Damage
Increases Attack Speed by 2%
+2 Minimum Damage
+3 Maximum Damage
+10% Damage
+30 Dexterity
+25 Vitality
+24 Vitality
4% Better Chance of Finding Magical Items
+14 Vitality
4% Better Chance of Finding Magical Items
+18 Dexterity
Attack Speed Increased by 3%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Generate 3 additional Fury per enemy hit.
Unlocked at level 18
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Throw 3 spears. Each spear will pull back the enemy that it hits.
Unlocked at level 15
Strength: 96
Primary attribute for Barbarians.
Increases all damage for Barbarians by 96.00%.
Increases Armor by 96.
Dexterity: 135
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 135.00%.
Increases dodge chance by 10.88%.
Intelligence: 66
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 66.00%.
Increases resistances by 6.6.
Vitality: 157
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 496
Reduces all damage from enemies of the same level as you by 31.08%.
Maximum Life: 1694
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Thor
22 Barbarian
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Hysteria |
Last updated on Sep 5, 2012 10:00 AM PDT