Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Arcane Hydra
Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 60% weapon damage as Arcane to enemies near the explosion.
Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 seconds to the duration of Archon.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 14
Chilling Aura
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
Strength: 217 Primary attribute for Barbarians. Increases all damage for Barbarians by 217.00%. Increases Armor by 217.
Dexterity: 214 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 214.00%. Increases dodge chance by 12.85%.
Intelligence: 679 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 679.00%. Increases resistances by 67.9.
Vitality: 725 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 26.
Armor: 1109 Reduces all damage from enemies of the same level as you by 30.31%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 20808 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 100/100 A fast-regenerating resource used for most Wizard skills.