+188 Strength
+30 Dexterity
+48 Vitality
+28% Life
Critical Hit Chance Increased by 5.0%
Reduces damage from melee attacks by 6%.
+182 Strength
+123 Vitality
+78 Resistance to All Elements
+364 Armor
Regenerates 405 Life per Second
+176 Strength
+21 Dexterity
+38 Intelligence
+38 Vitality
+73 Resistance to All Elements
+10% Life
Melee attackers take 152 damage per hit.
Health Globes and Potions Grant +1474 Life.
Reduces damage from Cold attacks by 7%.
+77 Intelligence
+16 Resistance to All Elements
Critical Hit Damage Increased by 50%
+24% Extra Gold from Monsters
Melee attackers take 163 damage per hit.
Critical Hit Chance Increased by 9.5%
+171 Strength
+92 Intelligence
+72 Vitality
+79 Resistance to All Elements
+254 Armor
Regenerates 312 Life per Second
+99 Strength
+99 Dexterity
+91 Intelligence
+99 Vitality
Each Hit Adds +477 Life
+12% Life
+391 Armor
Regenerates 133 Life per Second
20% Better Chance of Finding Magical Items
+38 Cold Resistance
+45 Resistance to All Elements
Attack Speed Increased by 8%
+202 Armor
+12% Movement Speed
Melee attackers take 1409 damage per hit.
+253–521 Holy Damage
+49% Damage
+170 Strength
Critical Hit Damage Increased by 159%
Increases Damage Against Elites by 5%
+269–471 Holy Damage
+48% Damage
+170 Strength
Increases Attack Speed by 11%
Each Hit Adds +688 Life
Critical Hit Damage Increased by 80%
+143 Strength
+96 Intelligence
+48 Vitality
+45 Lightning Resistance
Attack Speed Increased by 8%
Critical Hit Damage Increased by 44%
+204 Strength
+34 Vitality
+46 Poison Resistance
Regenerates 202 Life per Second
Critical Hit Chance Increased by 4.5%
Increases Damage Against Elites by 4%
+26–56 Damage
+150 Strength
+28 Lightning Resistance
Each Hit Adds +277 Life
Critical Hit Chance Increased by 4.5%
Increases Damage Against Elites by 3%
+68 Intelligence
+54 Vitality
Critical Hit Damage Increased by 45%
Melee attackers take 655 damage per hit.
Critical Hit Chance Increased by 9.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Critical Hits restore 2.0% of your maximum Life.
Unlocked at level 37
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2006
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2006.00%.
Increases Armor by 2006.
Dexterity: 229
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 229.00%.
Increases dodge chance by 13.23%.
Intelligence: 541
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 541.00%.
Increases resistances by 54.1.
Vitality: 667
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7339
Reduces all damage from enemies of the same level as you by 70.98%.
Maximum Life: 35432
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 105/105
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
puddin
60 Barbarian
| Heal | |
| Loyalty | |
| Onslaught | |
| Inspire |
Last updated on May 4, 2013 5:11 PM PDT