Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Cyclone
While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 26% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 620 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Eternal Ally
Imbue the ally with the essence of life. When the ally dies, it has a 100% chance to be reborn after 3 seconds. In addition, the physical damage of the ally's basic attack is increased to 60% of your weapon damage per swing.
Strength: 427 Primary attribute for Barbarians. Increases all damage for Barbarians by 427.00%. Increases Armor by 427.
Dexterity: 1623 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1623.00%. Increases dodge chance by 36.23%.
Intelligence: 329 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 329.00%. Increases resistances by 32.9.
Vitality: 1297 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 6009 Reduces all damage from enemies of the same level as you by 66.70%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 47955 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.