60 Barbarian
60 Wizard
60 Demon Hunter
60 Witch Doctor
60 Monk
27 Barbarian
21 Witch Doctor
Hardcore
10 Wizard
Hardcore
+32 Intelligence
23% Better Chance of Finding Magical Items
+56 Vitality
+13 Resistance to All Elements
Each Hit Adds +13 Life
+51 Armor
Melee attackers take 6 damage per hit.
+33 Dexterity
+36 Intelligence
+26 Vitality
7% Better Chance of Finding Magical Items
Monster kills grant +9 experience.
Health Globes and Potions Grant +10 Life.
+7 Strength
+25 Intelligence
+16 Vitality
7% Better Chance of Finding Magical Items
Monster kills grant +9 experience.
1.1% Chance to Stun on Hit
+27 Strength
7% Better Chance of Finding Magical Items
+16 Strength
8% Better Chance of Finding Magical Items
+8 Intelligence
8% Better Chance of Finding Magical Items
+60 Minimum Damage
+60 Maximum Damage
+2–4 Lightning Damage
Increases Attack Speed by 3%
1.40% of Damage Dealt Is Converted to Life
+60 Minimum Damage
+60 Maximum Damage
+2–5 Poison Damage
+28 Strength
+27 Dexterity
+25 Intelligence
+70 Vitality
8% Better Chance of Finding Magical Items
+32 Strength
7% Better Chance of Finding Magical Items
7% Better Chance of Finding Magical Items
Each Hit Adds +6 Life
15% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
Unlocked at level 22
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path.
Unlocked at level 24
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Strength: 198
Primary attribute for Barbarians.
Increases all damage for Barbarians by 198.00%.
Increases Armor by 198.
Dexterity: 94
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 94.00%.
Increases dodge chance by 9.40%.
Intelligence: 160
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 160.00%.
Increases resistances by 16.0.
Vitality: 229
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 692
Reduces all damage from enemies of the same level as you by 33.89%.
Maximum Life: 2434
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Mulishious
27 Barbarian
| Intervene | |
| Loyalty | |
| Onslaught | |
| Inspire |
Last updated on Apr 8, 2013 7:53 PM PDT