60 Monk
60 Barbarian
60 Witch Doctor
60 Wizard
60 Demon Hunter
9 Barbarian
1 Monk
1 Demon Hunter
+5 Dexterity
+5 Strength
Regenerates 1 Life per Second
6% Better Chance of Finding Magical Items
+5% Movement Speed
Health Globes and Potions Grant +7 Life.
Increases Gold and Health Pickup by 2 Yards.
3% Better Chance of Finding Magical Items
+10 Strength
+9 Vitality
5% Better Chance of Finding Magical Items
Monster kills grant +5 experience.
+4 Vitality
2% Better Chance of Finding Magical Items
+2–4 Lightning Damage
Monster kills grant +3 experience.
+2–4 Arcane Damage
+1 Strength
+4 Intelligence
Each Hit Adds +2 Life
1.10% of Damage Dealt Is Converted to Life
Monster kills grant +1 experience.
+1 Strength
+2 Vitality
Regenerates 1 Life per Second
4% Better Chance of Finding Magical Items
Melee attackers take 1 damage per hit.
Monster kills grant +4 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Strength: 51
Primary attribute for Barbarians.
Increases all damage for Barbarians by 51.00%.
Increases Armor by 51.
Dexterity: 21
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 21.00%.
Increases dodge chance by 2.10%.
Intelligence: 20
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 20.00%.
Increases resistances by 2.0.
Vitality: 40
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 159
Reduces all damage from enemies of the same level as you by 26.11%.
Maximum Life: 472
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
DTHREEBSYSB
9 Barbarian
Last updated on Dec 29, 2012 9:40 AM PST