60 Barbarian
49 Monk
42 Wizard
41 Demon Hunter
1 Witch Doctor
1 Witch Doctor
1 Witch Doctor
1 Witch Doctor
1 Witch Doctor
+65 Strength
+76 Dexterity
+88 Vitality
+46 Cold Resistance
+23% Life
Melee attackers take 549 damage per hit.
+81 Dexterity
+85 Intelligence
+87 Vitality
+36 Fire Resistance
+347 Armor
19% Better Chance of Finding Magical Items
+167 Strength
+119 Dexterity
+122 Vitality
+60 Lightning Resistance
+128 Dexterity
+16% Extra Gold from Monsters
Regenerates 111 Life per Second
15% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 7.5%
+194 Strength
+51 Physical Resistance
+186 Armor
19% Better Chance of Finding Magical Items
+35 Poison Resistance
+57 Resistance to All Elements
+161 Armor
16% Better Chance of Finding Magical Items
+127 Strength
+72 Intelligence
+47 Poison Resistance
15% Better Chance of Finding Magical Items
+201 Minimum Damage
+340 Maximum Damage
+23% Damage
+97 Intelligence
+97 Vitality
Critical Hit Damage Increased by 135%
+166–499 Lightning Damage
Each Hit Adds +190 Life
Critical Hit Damage Increased by 94%
11.9% chance to inflict Bleed for 1031–2014 damage over 5 seconds.
+108 Strength
+72 Dexterity
+60 Vitality
+33 Lightning Resistance
14% Better Chance of Finding Magical Items
Melee attackers take 565 damage per hit.
+12 Minimum Damage
+69 Dexterity
+49 Intelligence
Regenerates 142 Life per Second
16% Better Chance of Finding Magical Items
+7% Movement Speed
Reduces duration of control impairing effects by 11%
+74 Strength
+80 Vitality
+41 Poison Resistance
+52 Resistance to All Elements
+108 Strength
+160 Vitality
+259 Life after Each Kill
19% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Removes the Fury cost and reduces the cooldown to 105 seconds.
Unlocked at level 39
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Strength: 1033
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1033.00%.
Increases Armor by 1033.
Dexterity: 613
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 613.00%.
Increases dodge chance by 22.26%.
Intelligence: 371
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 371.00%.
Increases resistances by 37.1.
Vitality: 823
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5867
Reduces all damage from enemies of the same level as you by 66.17%.
Maximum Life: 35770
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Valkyrie
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Poison Bolts | |
| Vanish | |
| Powered Shot | |
| Anatomy |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on Sep 12, 2012 4:39 PM PDT