Strength: 148 Primary attribute for Barbarians. Increases all damage for Barbarians by 148.00%. Increases Armor by 148.
Dexterity: 1271 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1271.00%. Increases dodge chance by 32.71%.
Intelligence: 245 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 245.00%. Increases resistances by 24.5.
Vitality: 939 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1344 Reduces all damage from enemies of the same level as you by 30.94%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 39438 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.