Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.
Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Requires Bow
Primary
Unlocked at level 11
Imminent Doom
Augment the bola to deal 216% weapon damage as Arcane to the target and 149% weapon damage as Arcane to all other targets within 14 yards, but increases the explosion delay to 2 seconds.
Strength: 410 Primary attribute for Barbarians. Increases all damage for Barbarians by 410.00%. Increases Armor by 410.
Dexterity: 1827 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1827.00%. Increases dodge chance by 38.27%.
Intelligence: 413 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 413.00%. Increases resistances by 41.3.
Vitality: 1116 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3342 Reduces all damage from enemies of the same level as you by 52.70%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 47203 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.