+2 Strength
+5 Vitality
5% Better Chance of Finding Magical Items
Health Globes and Potions Grant +14 Life.
+5 Armor
+2 Dexterity
+2–3 Lightning Damage
+1–2 Holy Damage
Increases Attack Speed by 2%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Create a shockwave that deals 275% weapon damage to all enemies within 22 yards in front of you.
Unlocked at level 7
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 36
Primary attribute for Barbarians.
Increases all damage for Barbarians by 36.00%.
Increases Armor by 36.
Dexterity: 18
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 18.00%.
Increases dodge chance by 1.80%.
Intelligence: 16
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 16.00%.
Increases resistances by 1.6.
Vitality: 30
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 159
Reduces all damage from enemies of the same level as you by 26.11%.
Maximum Life: 372
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Danny
9 Barbarian
Last updated on Jul 22, 2012 6:15 PM PDT