Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Strength: 78 Primary attribute for Barbarians. Increases all damage for Barbarians by 78.00%. Increases Armor by 78.
Dexterity: 220 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 220.00%. Increases dodge chance by 13.00%.
Intelligence: 78 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 78.00%. Increases resistances by 7.8.
Vitality: 149 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 81 Reduces all damage from enemies of the same level as you by 2.63%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 5491 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Multishot
The Scoundrel's ranged attacks fire 3 bolts at a time.
Unlocked at level 15
Multishot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.