Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Force
Unlocked at level 9
Force Affinity
Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 9 seconds.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 14
Chilling Aura
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
Strength: 81 Primary attribute for Barbarians. Increases all damage for Barbarians by 81.00%. Increases Armor by 81.
Dexterity: 47 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 47.00%. Increases dodge chance by 4.70%.
Intelligence: 204 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 204.00%. Increases resistances by 20.4.
Vitality: 136 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 406 Reduces all damage from enemies of the same level as you by 26.96%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1484 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 103/103 A fast-regenerating resource used for most Wizard skills.