60 Barbarian
60 Monk
60 Wizard
60 Demon Hunter
60 Witch Doctor
32 Barbarian
Hardcore
25 Monk
Hardcore
18 Witch Doctor
Hardcore
18 Wizard
Hardcore
15 Demon Hunter
Hardcore
+20 Strength
+19 Dexterity
+12% Life
Health Globes and Potions Grant +71 Life.
+44 Strength
+34 Vitality
Monster kills grant +15 experience.
+43 Vitality
Health Globes and Potions Grant +211 Life.
+18 Strength
+11 Intelligence
+37 Vitality
+4 Dexterity
+34 Vitality
Regenerates 5 Life per Second
Increases Gold and Health Pickup by 4 Yards.
+71 Intelligence
+92 Vitality
+6% Extra Gold from Monsters
8% Better Chance of Finding Magical Items
+43 Strength
Health Globes and Potions Grant +106 Life.
Reduces damage from melee attacks by 2%.
+25 Minimum Damage
+25 Maximum Damage
+3–8 Lightning Damage
+52 Strength
Each Hit Adds +8 Life
+25 Minimum Damage
+25 Maximum Damage
+66 Vitality
Critical Hit Damage Increased by 29%
1.1% Chance to Fear on Hit
+30 Strength
+27 Vitality
+12 Physical Resistance
1.80% of Damage Dealt Is Converted to Life
+45 Strength
+79 Vitality
+13 Cold Resistance
Critical Hit Damage Increased by 12%
Melee attackers take 7 damage per hit.
+3–6 Damage
+34 Vitality
Attack Speed Increased by 4%
+19 Life after Each Kill
Critical Hit Damage Increased by 10%
+24 Vitality
Health Globes and Potions Grant +165 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Increase thrown weapon damage to 169% weapon damage.
Unlocked at level 21
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Strength: 355
Primary attribute for Barbarians.
Increases all damage for Barbarians by 355.00%.
Increases Armor by 355.
Dexterity: 62
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 62.00%.
Increases dodge chance by 6.20%.
Intelligence: 121
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 121.00%.
Increases resistances by 12.1.
Vitality: 541
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 1750
Reduces all damage from enemies of the same level as you by 52.24%.
Maximum Life: 6243
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Talic
32 Barbarian
| Heal | |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Apr 29, 2013 3:02 PM PDT