11 Barbarian
8 Wizard
7 Monk
6 Demon Hunter
5 Demon Hunter
Regenerates 1 Life per Second
+1 Intelligence
+5% Extra Gold from Monsters
5% Better Chance of Finding Magical Items
+2 Vitality
6% Better Chance of Finding Magical Items
+11 Dexterity
+6 Vitality
Increases Gold and Health Pickup by 2 Yards.
+3 Vitality
Increases Gold and Health Pickup by 2 Yards.
+2–4 Poison Damage
+2 Maximum Fury (Barbarian Only)
1.10% of Damage Dealt Is Converted to Life
Monster kills grant +2 experience.
+7 Strength
+1% Chance to Block
Health Globes and Potions Grant +45 Life.
3% Better Chance of Finding Magical Items
+3 Intelligence
Health Globes and Potions Grant +13 Life.
Attack Speed Increased by 2%
+3 Life after Each Kill
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 47
Primary attribute for Barbarians.
Increases all damage for Barbarians by 47.00%.
Increases Armor by 47.
Dexterity: 29
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 29.00%.
Increases dodge chance by 2.90%.
Intelligence: 22
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 22.00%.
Increases resistances by 2.2.
Vitality: 40
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 268
Reduces all damage from enemies of the same level as you by 32.76%.
Maximum Life: 480
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 102/102
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Destroyer
11 Barbarian
Last updated on Mar 19, 2013 10:22 AM PDT