Strength: 67 Primary attribute for Barbarians. Increases all damage for Barbarians by 67.00%. Increases Armor by 67.
Dexterity: 67 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 67.00%. Increases dodge chance by 6.70%.
Intelligence: 187 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 187.00%. Increases resistances by 18.7.
Vitality: 127 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 67 Reduces all damage from enemies of the same level as you by 2.18%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4721 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 888/888 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Multishot
The Scoundrel's ranged attacks fire 3 bolts at a time.
Unlocked at level 15
Multishot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.