Cause acid to rain down, dealing an initial 115% weapon damage as Poison, followed by 150% weapon damage as Poison over 3 seconds to enemies who remain in the area.
Decay
Unlocked at level 22
Acid Rain
Increases the initial area of effect of Acid Cloud to 24 yards.
Strength: 164 Primary attribute for Barbarians. Increases all damage for Barbarians by 164.00%. Increases Armor by 164.
Dexterity: 164 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 164.00%. Increases dodge chance by 11.60%.
Intelligence: 478 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 478.00%. Increases resistances by 47.8.
Vitality: 321 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 164 Reduces all damage from enemies of the same level as you by 5.18%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 11511 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 740/740 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.