60 Barbarian
30 Monk
18 Witch Doctor
16 Wizard
4 Demon Hunter
+176 Strength
+10% Life
Regenerates 266 Life per Second
Critical Hit Chance Increased by 5.0%
Increases Bonus Experience by 31%
Reduces damage from melee attacks by 6%.
+251 Strength
+130 Vitality
+71 Resistance to All Elements
+287 Armor
Regenerates 105 Life per Second
+234 Strength
+83 Dexterity
+80 Resistance to All Elements
+12% Life
+20% Extra Gold from Monsters
+11% Movement Speed
Reduces damage from Cold attacks by 7%.
+171 Strength
+90 Vitality
Regenerates 336 Life per Second
Critical Hit Chance Increased by 9.0%
Health Globes and Potions Grant +1906 Life.
Reduces damage from melee attacks by 5%.
+179 Strength
+81 Dexterity
+58 Intelligence
+42 Vitality
+76 Resistance to All Elements
+249 Armor
Regenerates 245 Life per Second
+159 Strength
+149 Vitality
+42 Lightning Resistance
+74 Resistance to All Elements
+332 Armor
+133 Strength
+51 Intelligence
Attack Speed Increased by 8%
+12% Movement Speed
Melee attackers take 1270 damage per hit.
Increases Gold and Health Pickup by 7 Yards.
+225–560 Holy Damage
+255 Strength
+115 Dexterity
Increases Attack Speed by 11%
Critical Hit Damage Increased by 135%
+220–571 Lightning Damage
Increases Attack Speed by 10%
Critical Hit Damage Increased by 142%
2.60% of Damage Dealt Is Converted to Life
+200 Strength
+79 Resistance to All Elements
Regenerates 318 Life per Second
+14 Maximum Fury (Barbarian Only)
2.90% of Damage Dealt Is Converted to Life
Reduces resource cost of Rend by 4 Fury. (Barbarian Only)
+159 Strength
+46 Dexterity
+171 Vitality
Regenerates 197 Life per Second
Critical Hit Chance Increased by 4.5%
Increases Damage Against Elites by 4%
+192 Strength
+61 Dexterity
+42 Vitality
+50 Lightning Resistance
Attack Speed Increased by 5%
Critical Hit Damage Increased by 24%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+22 Minimum Damage
+123 Strength
+82 Vitality
+15 Resistance to All Elements
Critical Hit Damage Increased by 59%
Critical Hit Chance Increased by 7.5%
Health Globes and Potions Grant +5104 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Generate 4 additional Fury per attack.
Unlocked at level 44
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2557
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2557.00%.
Increases Armor by 2557.
Dexterity: 499
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 499.00%.
Increases dodge chance by 19.98%.
Intelligence: 222
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 222.00%.
Increases resistances by 22.2.
Vitality: 925
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6534
Reduces all damage from enemies of the same level as you by 68.53%.
Maximum Life: 39834
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 114/114
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Dovahkiin
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Mass Control |
| Heal | |
| Intimidate | |
| Charge | |
| Inspire |
Last updated on Feb 17, 2013 1:04 PM PST