60 Monk
35 Witch Doctor
26 Barbarian
+4 Strength
8% Better Chance of Finding Magical Items
Monster kills grant +9 experience.
Increases Bonus Experience by 21%
+21 Strength
+8% Extra Gold from Monsters
+23 Strength
Monster kills grant +6 experience.
+25 Strength
Regenerates 5 Life per Second
+29 Strength
+10 Dexterity
+23 Vitality
5% Better Chance of Finding Magical Items
Monster kills grant +8 experience.
Health Globes and Potions Grant +69 Life.
+26 Strength
+11 Dexterity
+74 Vitality
Increases Gold and Health Pickup by 4 Yards.
+14 Strength
Monster kills grant +5 experience.
+21 Minimum Damage
+21 Maximum Damage
+2–7 Lightning Damage
+33 Life after Each Kill
+4–8 Poison Damage
+38 Dexterity
Critical Hit Damage Increased by 22%
+28 Strength
+28 Vitality
Regenerates 3 Life per Second
1.30% of Damage Dealt Is Converted to Life
Melee attackers take 5 damage per hit.
Monster kills grant +12 experience.
+3–6 Damage
+37 Strength
Health Globes and Potions Grant +144 Life.
+48 Strength
+52 Intelligence
+23 Vitality
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Generate 3 additional Fury per enemy hit.
Unlocked at level 18
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Increase damage to 288% weapon damage and increases Knockback distance by 100%.
Unlocked at level 25
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
Strength: 340
Primary attribute for Barbarians.
Increases all damage for Barbarians by 340.00%.
Increases Armor by 340.
Dexterity: 92
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 92.00%.
Increases dodge chance by 9.20%.
Intelligence: 85
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 85.00%.
Increases resistances by 8.5.
Vitality: 207
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 802
Reduces all damage from enemies of the same level as you by 38.15%.
Maximum Life: 2210
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Gnargon
26 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Heal | |
| Intimidate | |
Last updated on Nov 25, 2012 12:28 AM PST