+53 Strength
+63 Vitality
+12 Cold Resistance
+11% Life
+149 Strength
+53 Vitality
Melee attackers take 86 damage per hit.
+54 Strength
+57 Vitality
+28 Physical Resistance
Regenerates 50 Life per Second
Melee attackers take 66 damage per hit.
Increases Gold and Health Pickup by 7 Yards.
+97 Strength
+34 Vitality
+28 Poison Resistance
Regenerates 40 Life per Second
Health Globes and Potions Grant +345 Life.
+100 Strength
+24 Vitality
+28 Physical Resistance
Regenerates 46 Life per Second
Increases Gold and Health Pickup by 5 Yards.
+107 Strength
+46 Vitality
+30 Arcane Resistance
Regenerates 8 Life per Second
+52 Strength
+21 Vitality
+16 Cold Resistance
Regenerates 24 Life per Second
Health Globes and Potions Grant +894 Life.
Reduces damage from ranged attacks by 2%.
+25 Minimum Damage
+25 Maximum Damage
+42–91 Lightning Damage
+62 Strength
+44 Dexterity
+91 Vitality
+9 Minimum Damage
+32–60 Fire Damage
+95 Strength
+71 Vitality
Increases Attack Speed by 5%
+134 Strength
+18 Vitality
+24 Lightning Resistance
Regenerates 47 Life per Second
Health Globes and Potions Grant +1563 Life.
+5–10 Damage
+34 Strength
+19 Arcane Resistance
Regenerates 4 Life per Second
+88 Strength
+58 Strength
Attack Speed Increased by 6%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Generate 3 additional Fury per enemy hit.
Unlocked at level 18
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
Unlocked at level 44
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases Fury gained to 40.
Unlocked at level 35
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Increases duration to 7 seconds.
Unlocked at level 31
Strength: 1246
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1246.00%.
Increases Armor by 1246.
Dexterity: 103
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 103.00%.
Increases dodge chance by 10.08%.
Intelligence: 59
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 59.00%.
Increases resistances by 5.9.
Vitality: 589
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 27.
Armor: 4232
Reduces all damage from enemies of the same level as you by 61.94%.
Maximum Life: 17923
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Doom
52 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Poison Bolts | |
| Dirty Fighting | |
| Loyalty | |
Last updated on Jun 30, 2012 8:44 PM PDT