60 Witch Doctor
60 Barbarian
36 Wizard
31 Monk
15 Demon Hunter
6 Barbarian
Hardcore
5 Barbarian
3 Demon Hunter
+138 Strength
+47 Vitality
+44 Fire Resistance
+317 Armor
+18% Extra Gold from Monsters
Melee attackers take 742 damage per hit.
+181 Strength
+107 Vitality
+43 Cold Resistance
Ignores Durability Loss
+146 Strength
+42 Vitality
+47 Arcane Resistance
+19% Extra Gold from Monsters
15% Better Chance of Finding Magical Items
Ignores Durability Loss
+101 Strength
+71 Dexterity
Critical Hit Damage Increased by 32%
16% Better Chance of Finding Magical Items
Ignores Durability Loss
+249 Strength
+45 Intelligence
+30 Lightning Resistance
Regenerates 121 Life per Second
13% Better Chance of Finding Magical Items
Ignores Durability Loss
+138 Strength
+63 Vitality
+50 Physical Resistance
Ignores Durability Loss
+154 Strength
+79 Dexterity
+54 Vitality
+39 Lightning Resistance
+153 Armor
Ignores Durability Loss
+166–372 Cold Damage
+118 Strength
+52 Dexterity
+214 Vitality
1.1% Chance to Fear on Hit
+137 Strength
+160 Vitality
+26 Poison Resistance
+167 Strength
+32 Dexterity
+62 Vitality
+28 Physical Resistance
+175 Armor
Ignores Durability Loss
+8–16 Damage
+110 Strength
Each Hit Adds +134 Life
+4% Life
Critical Hit Damage Increased by 23%
+51 Vitality
10% Better Chance of Finding Magical Items
+195 Strength
+123 Dexterity
+74 Intelligence
22% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Increase damage to 175% weapon damage.
Unlocked at level 47
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Land with such force that enemies have a 100% chance to be stunned for 3 seconds.
Unlocked at level 60
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Increases duration to 7 seconds.
Unlocked at level 31
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 2021
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2021.00%.
Increases Armor by 2021.
Dexterity: 424
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 424.00%.
Increases dodge chance by 18.10%.
Intelligence: 186
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 186.00%.
Increases resistances by 18.6.
Vitality: 927
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 8740
Reduces all damage from enemies of the same level as you by 74.45%.
Maximum Life: 34030
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Marutukku
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
Last updated on Aug 3, 2012 5:52 PM PDT