60 Wizard
60 Witch Doctor
27 Barbarian
Hardcore
26 Barbarian
7 Demon Hunter
6 Monk
3 Demon Hunter
1 Wizard
1 Witch Doctor
1 Monk
+11 Strength
+12 Strength
+47 Vitality
+3 Strength
+8 Dexterity
+6% Extra Gold from Monsters
2% Better Chance of Finding Magical Items
+6% Movement Speed
Monster kills grant +6 experience.
+37 Strength
+35 Intelligence
+20 Strength
+5 Intelligence
+8% Extra Gold from Monsters
Increases Gold and Health Pickup by 4 Yards.
+12 Strength
+4 Intelligence
+25 Vitality
Health Globes and Potions Grant +42 Life.
Increases Gold and Health Pickup by 3 Yards.
+18 Dexterity
+59 Vitality
+6 Minimum Damage
+6 Maximum Damage
+49 Life after Each Kill
Melee attackers take 4 damage per hit.
Critical Hit Chance Increased by 1.0%
+56 Strength
Increases Gold and Health Pickup by 5 Yards.
+34 Vitality
+12 Strength
+6 Vitality
+32 Vitality
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Increase damage to 288% weapon damage and increases Knockback distance by 100%.
Unlocked at level 25
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Secondary tremors follow your movement and inflict 65% weapon damage as Fire.
Unlocked at level 24
Strength: 251
Primary attribute for Barbarians.
Increases all damage for Barbarians by 251.00%.
Increases Armor by 251.
Dexterity: 60
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 60.00%.
Increases dodge chance by 6.00%.
Intelligence: 78
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 78.00%.
Increases resistances by 7.8.
Vitality: 264
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 1149
Reduces all damage from enemies of the same level as you by 45.98%.
Maximum Life: 2784
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Vreon
27 Barbarian
| Crippling Shot | |
| Dirty Fighting | |
| Heal | |
| Intimidate | |
| Charge | |
| Guardian |
Last updated on May 4, 2013 9:06 AM PDT