60 Witch Doctor
60 Demon Hunter
33 Barbarian
1 Barbarian
1 Wizard
1 Monk
1 Demon Hunter
1 Witch Doctor
1 Barbarian
1 Witch Doctor
+33 Strength
+31 Dexterity
+35 Intelligence
+55 Vitality
Critical Hit Chance Increased by 1.5%
Monster kills grant +13 experience.
Increases Bonus Experience by 27%
Increases Gold and Health Pickup by 3 Yards.
+115 Vitality
+60 Armor
+9% Extra Gold from Monsters
Regenerates 1 Life per Second
+5% Extra Gold from Monsters
Regenerates 5 Life per Second
+11% Movement Speed
Monster kills grant +14 experience.
Adds 3% to Fire Damage
Fire skills deal 14% more damage.
+18 Strength
Attack Speed Increased by 3%
Regenerates 2 Life per Second
Monster kills grant +10 experience.
Increases Gold and Health Pickup by 4 Yards.
+17 Strength
+25 Dexterity
+21 Vitality
Regenerates 2 Life per Second
+77 Vitality
Regenerates 5 Life per Second
8% Better Chance of Finding Magical Items
Monster kills grant +13 experience.
+47 Intelligence
+90 Vitality
Regenerates 1 Life per Second
Critical Hit Chance Increased by 1.5%
Monster kills grant +16 experience.
Increases Gold and Health Pickup by 5 Yards.
+60 Minimum Damage
+60 Maximum Damage
+2–4 Cold Damage
+14% Damage
+64 Strength
1.0% Chance to Freeze on Hit
10.8% chance to inflict Bleed for 7–9 damage over 5 seconds.
22% chance to be surrounded by a Chilling Aura when attacking.
+2–6 Lightning Damage
+12% Damage
+61 Strength
+62 Vitality
Increases Attack Speed by 3%
Each Hit Adds +190 Life
35% chance to Chain Lightning enemies when you hit them.
+66 Strength
+61 Vitality
+11 Resistance to All Elements
1.80% of Damage Dealt Is Converted to Life
Gain 7 Life per Fury Spent (Barbarian Only)
+7 Strength
+38 Vitality
Each Hit Adds +3 Life
3% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 1.0%
+9–49 Damage
+200 Intelligence
+30 Physical Resistance
Each Hit Adds +452 Life
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+62 Strength
+45 Dexterity
Attack Speed Increased by 3%
Each Hit Adds +3 Life
+5% Life
43% chance to be surrounded by balls of Arcane Power when attacking.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Generate 3 additional Fury per enemy hit.
Unlocked at level 18
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Affected enemies also have their movement speed reduced by 30%.
Unlocked at level 23
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Strength: 434
Primary attribute for Barbarians.
Increases all damage for Barbarians by 434.00%.
Increases Armor by 434.
Dexterity: 141
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 141.00%.
Increases dodge chance by 11.03%.
Intelligence: 322
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 322.00%.
Increases resistances by 32.2.
Vitality: 592
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 1014
Reduces all damage from enemies of the same level as you by 38.06%.
Maximum Life: 6392
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
CaptainCrush
33 Barbarian
| Heal | |
| Intimidate | |
| Onslaught | |
| Guardian |
Last updated on Jan 25, 2013 9:17 PM PST