60 Monk
60 Witch Doctor
57 Barbarian
30 Demon Hunter
28 Wizard
+61 Strength
+88 Dexterity
+16 Vitality
+28 Poison Resistance
+13% Life
Reduces duration of control impairing effects by 6%
+97 Strength
+96 Vitality
+16 Lightning Resistance
Regenerates 43 Life per Second
Melee attackers take 22 damage per hit.
Increases Gold and Health Pickup by 7 Yards.
+68 Strength
+107 Dexterity
+43 Intelligence
+114 Vitality
+28 Arcane Resistance
Increases Gold and Health Pickup by 6 Yards.
+132 Strength
+49 Dexterity
+154 Armor
Critical Hit Chance Increased by 5.5%
2.1% Chance to Stun on Hit
Ignores Durability Loss
+79 Strength
+35 Dexterity
+14 Poison Resistance
+79 Armor
+11% Extra Gold from Monsters
9% Better Chance of Finding Magical Items
+75 Strength
+34 Dexterity
+119 Vitality
Regenerates 24 Life per Second
Increases Gold and Health Pickup by 6 Yards.
+56 Strength
+53 Intelligence
+58 Vitality
+78 Armor
Critical Hit Chance Increased by 2.0%
+54 Minimum Damage
+61 Maximum Damage
+11% Damage
+178 Vitality
Critical Hit Damage Increased by 88%
39% chance to sunder the ground your enemies walk on when you attack.
+132 Strength
+37 Dexterity
+27 Intelligence
+19 Poison Resistance
+4% Life
Reduces duration of control impairing effects by 6%
+107 Strength
+38 Dexterity
+70 Vitality
+152 Armor
Regenerates 33 Life per Second
Reduces duration of control impairing effects by 8%
+9–18 Damage
+44 Strength
+70 Dexterity
+42 Intelligence
Melee attackers take 188 damage per hit.
Critical Hit Chance Increased by 2.0%
+34 Strength
+64 Vitality
Regenerates 3 Life per Second
Critical Hit Chance Increased by 3.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
Unlocked at level 22
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Focus the seismic shockwaves along a narrow path to inflict 340% weapon damage to targets along a 42 yard path.
Unlocked at level 57
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Pierce through multiple enemies in a straight line and drag them all back.
Unlocked at level 39
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Enemies are severely demoralized. Each enemy has a 35% chance to flee for 2.5 seconds.
Unlocked at level 57
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.
Unlocked at level 46
Strength: 1063
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1063.00%.
Increases Armor by 1063.
Dexterity: 522
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 522.00%.
Increases dodge chance by 20.44%.
Intelligence: 229
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 229.00%.
Increases resistances by 22.9.
Vitality: 836
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 32.
Armor: 3829
Reduces all damage from enemies of the same level as you by 57.33%.
Maximum Life: 31609
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Tully
57 Barbarian
| Forceful Push | |
| Disorient | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Loyalty | |
| Onslaught | |
| Inspire |
Last updated on Oct 13, 2012 3:43 AM PDT