60 Demon Hunter
60 Witch Doctor
60 Barbarian
60 Wizard
60 Monk
+177 Strength
+26% Life
+17% Extra Gold from Monsters
Critical Hit Chance Increased by 6.0%
Reduces damage from melee attacks by 5%.
+321 Strength
+80 Vitality
+75 Resistance to All Elements
+389 Armor
+14% Extra Gold from Monsters
+98 Strength
+74 Intelligence
+91 Vitality
+76 Resistance to All Elements
+12% Movement Speed
Reduces duration of control impairing effects by 13%
+190 Strength
+54 Lightning Resistance
Regenerates 307 Life per Second
14% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 10.0%
Reduces damage from melee attacks by 5%.
+260 Strength
+96 Dexterity
+38 Cold Resistance
+78 Resistance to All Elements
+249 Armor
Regenerates 341 Life per Second
+179 Strength
+98 Dexterity
+91 Intelligence
+154 Vitality
Each Hit Adds +470 Life
+10% Life
+241 Armor
20% Better Chance of Finding Magical Items
+74 Strength
+56 Intelligence
+38 Fire Resistance
Attack Speed Increased by 9%
+12% Movement Speed
Melee attackers take 1138 damage per hit.
Critical Hit Chance Increased by 3.0%
+206–577 Holy Damage
+48% Damage
+180 Strength
Increases Attack Speed by 11%
Each Hit Adds +775 Life
Critical Hit Damage Increased by 64%
+278–587 Holy Damage
+46% Damage
+195 Strength
+74 Intelligence
+73 Vitality
Critical Hit Damage Increased by 95%
Increases Damage Against Elites by 3%
+189 Strength
+55 Intelligence
+96 Vitality
+71 Resistance to All Elements
+15 Maximum Fury (Barbarian Only)
2.80% of Damage Dealt Is Converted to Life
Reduces resource cost of Weapon Throw by 4 Fury. (Barbarian Only)
+29–60 Damage
+167 Strength
+80 Vitality
Each Hit Adds +237 Life
Critical Hit Chance Increased by 4.5%
Increases Damage Against Elites by 4%
+158 Strength
+83 Vitality
+69 Resistance to All Elements
Regenerates 183 Life per Second
Critical Hit Chance Increased by 4.5%
Reduces damage from elites by 6%.
+28 Minimum Damage
+208 Strength
+57 Dexterity
+147 Intelligence
+60 Cold Resistance
Critical Hit Damage Increased by 43%
Critical Hit Chance Increased by 9.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Generate 4 additional Fury per attack.
Unlocked at level 44
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2764
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2764.00%.
Increases Armor by 2764.
Dexterity: 335
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 335.00%.
Increases dodge chance by 15.88%.
Intelligence: 581
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 581.00%.
Increases resistances by 58.1.
Vitality: 818
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 8190
Reduces all damage from enemies of the same level as you by 73.19%.
Maximum Life: 39312
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 125/125
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
EBEFTigress
60 Barbarian
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
Last updated on May 9, 2013 7:48 PM PDT