+16 Strength
Increases Bonus Experience by 19%
+4 Dexterity
+5 Vitality
Regenerates 4 Life per Second
2% Better Chance of Finding Magical Items
Monster kills grant +7 experience.
Increases Gold and Health Pickup by 3 Yards.
+7 Strength
+8% Movement Speed
+22 Strength
+10% Extra Gold from Monsters
+11 Strength
5% Better Chance of Finding Magical Items
+14 Vitality
Increases Gold and Health Pickup by 3 Yards.
+15 Strength
Critical Hit Chance Increased by 1.0%
Monster kills grant +8 experience.
Increases Gold and Health Pickup by 3 Yards.
+2–3 Holy Damage
Monster kills grant +10 experience.
+29 Strength
Increases Attack Speed by 2%
+3 Maximum Fury (Barbarian Only)
Melee attackers take 2 damage per hit.
+5 Intelligence
Attack Speed Increased by 3%
+8 Strength
5% Better Chance of Finding Magical Items
+24 Intelligence
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Generate 3 additional Fury per enemy hit.
Unlocked at level 18
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Strength: 175
Primary attribute for Barbarians.
Increases all damage for Barbarians by 175.00%.
Increases Armor by 175.
Dexterity: 31
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 31.00%.
Increases dodge chance by 3.10%.
Intelligence: 56
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 56.00%.
Increases resistances by 5.6.
Vitality: 66
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 608
Reduces all damage from enemies of the same level as you by 37.81%.
Maximum Life: 776
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 103/103
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
edZ
20 Barbarian
Last updated on Aug 27, 2012 7:01 PM PDT