Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Blinded and Confused
Blinded enemies have a 25% chance to attack each other.
Strength: 36 Primary attribute for Barbarians. Increases all damage for Barbarians by 36.00%. Increases Armor by 36.
Dexterity: 362 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 362.00%. Increases dodge chance by 16.55%.
Intelligence: 65 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 65.00%. Increases resistances by 6.5.
Vitality: 157 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 373 Reduces all damage from enemies of the same level as you by 27.17%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1686 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Vanish
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 721 Life.
Cooldown: 30 seconds
Unlocked at level 10
Vanish
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.