Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Earth Ally
Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Cyclone
While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 26% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Strength: 96 Primary attribute for Barbarians. Increases all damage for Barbarians by 96.00%. Increases Armor by 96.
Dexterity: 245 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 245.00%. Increases dodge chance by 13.63%.
Intelligence: 110 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 110.00%. Increases resistances by 11.0.
Vitality: 332 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1503 Reduces all damage from enemies of the same level as you by 33.38%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 11896 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.