Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Explosive Light
Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 410 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 615 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Circular Breathing
Mantra of Healing also regenerates 3 Spirit per second.
Strength: 299 Primary attribute for Barbarians. Increases all damage for Barbarians by 299.00%. Increases Armor by 299.
Dexterity: 1277 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1277.00%. Increases dodge chance by 32.77%.
Intelligence: 332 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 332.00%. Increases resistances by 33.2.
Vitality: 742 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 26.
Armor: 2847 Reduces all damage from enemies of the same level as you by 52.75%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 21876 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.