Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
Strong Spirit
If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Strength: 401 Primary attribute for Barbarians. Increases all damage for Barbarians by 401.00%. Increases Armor by 401.
Dexterity: 748 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 748.00%. Increases dodge chance by 24.96%.
Intelligence: 181 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 181.00%. Increases resistances by 18.1.
Vitality: 296 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 20.
Armor: 1161 Reduces all damage from enemies of the same level as you by 34.04%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 6320 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.