Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Lightning Flash
Increases your chance to Dodge by 16% for 2 seconds.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Explosive Light
Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
The Flesh is Weak
Also causes the target to take 12% additional damage for 9 seconds.
Strength: 382 Primary attribute for Barbarians. Increases all damage for Barbarians by 382.00%. Increases Armor by 382.
Dexterity: 990 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 990.00%. Increases dodge chance by 29.80%.
Intelligence: 258 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 258.00%. Increases resistances by 25.8.
Vitality: 662 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 2407 Reduces all damage from enemies of the same level as you by 44.52%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 23446 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.