60 Monk
57 Wizard
40 Barbarian
2 Witch Doctor
+44 Strength
+24 Intelligence
+14 Lightning Resistance
10% Better Chance of Finding Magical Items
Monster kills grant +14 experience.
+89 Strength
+65 Vitality
+16 Poison Resistance
Monster kills grant +18 experience.
+53 Strength
+41 Dexterity
+21 Vitality
Regenerates 3 Life per Second
Monster kills grant +17 experience.
Increases Gold and Health Pickup by 6 Yards.
+47 Strength
Attack Speed Increased by 4%
Critical Hit Damage Increased by 11%
Critical Hit Chance Increased by 2.0%
Monster kills grant +7 experience.
Increases Gold and Health Pickup by 5 Yards.
+45 Strength
+33 Dexterity
+20 Intelligence
Regenerates 2 Life per Second
Melee attackers take 7 damage per hit.
Monster kills grant +13 experience.
Health Globes and Potions Grant +37 Life.
+74 Strength
+37 Vitality
+20 Physical Resistance
Regenerates 15 Life per Second
Monster kills grant +12 experience.
+71 Strength
+16 Intelligence
+12% Extra Gold from Monsters
Monster kills grant +17 experience.
+30 Minimum Damage
+30 Maximum Damage
+2–5 Fire Damage
+37 Strength
Increases Attack Speed by 2%
1.30% of Damage Dealt Is Converted to Life
Monster kills grant +13 experience.
+30 Minimum Damage
+30 Maximum Damage
+2–3 Fire Damage
+28 Strength
+50 Dexterity
+46 Vitality
Increases Attack Speed by 3%
Monster kills grant +10 experience.
+77 Strength
+28 Dexterity
+18 Vitality
Regenerates 7 Life per Second
10% Better Chance of Finding Magical Items
Monster kills grant +17 experience.
+4–8 Damage
+14 Strength
Attack Speed Increased by 3%
+24 Life after Each Kill
Regenerates 7 Life per Second
Monster kills grant +13 experience.
+4–8 Damage
+38 Strength
+34 Vitality
Critical Hit Chance Increased by 1.5%
Monster kills grant +11 experience.
Health Globes and Potions Grant +266 Life.
+4–8 Damage
+40 Strength
+37 Dexterity
+20 Life after Each Kill
Regenerates 2 Life per Second
Monster kills grant +13 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path.
Unlocked at level 24
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Increase damage to 288% weapon damage and increases Knockback distance by 100%.
Unlocked at level 25
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Removes the Fury cost and reduces the cooldown to 105 seconds.
Unlocked at level 39
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.
Unlocked at level 36
Strength: 784
Primary attribute for Barbarians.
Increases all damage for Barbarians by 784.00%.
Increases Armor by 784.
Dexterity: 236
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 236.00%.
Increases dodge chance by 13.40%.
Intelligence: 107
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 107.00%.
Increases resistances by 10.7.
Vitality: 308
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 15.
Armor: 1703
Reduces all damage from enemies of the same level as you by 45.99%.
Maximum Life: 4816
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Kenen
40 Barbarian
| Charm | |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Loyalty | |
| Onslaught | |
| Guardian |
Last updated on Nov 21, 2012 8:46 PM PST