Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Fire Storm
Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Wall of Light
Increases damage of the initial strike to 1202% weapon damage as Holy.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 620 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Circular Breathing
Mantra of Healing also regenerates 3 Spirit per second.
Strength: 246 Primary attribute for Barbarians. Increases all damage for Barbarians by 246.00%. Increases Armor by 246.
Dexterity: 2456 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 2456.00%. Increases dodge chance by 44.56%.
Intelligence: 294 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 294.00%. Increases resistances by 29.4.
Vitality: 739 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3542 Reduces all damage from enemies of the same level as you by 54.14%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 34768 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.