Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Northern Breeze
Reduces the channeling cost of Tempest Rush to 8 Spirit.
Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 19
Divine Protection
When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing damage taken by 80% for 3 seconds.
Each target can be protected at most once every 90 seconds by this effect.
Strength: 339 Primary attribute for Barbarians. Increases all damage for Barbarians by 339.00%. Increases Armor by 339.
Dexterity: 1476 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1476.00%. Increases dodge chance by 34.76%.
Intelligence: 487 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 487.00%. Increases resistances by 48.7.
Vitality: 1192 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 4821 Reduces all damage from enemies of the same level as you by 61.64%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 54595 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.