60 Wizard
17 Monk
13 Witch Doctor
12 Demon Hunter
5 Barbarian
3 Monk
1 Wizard
1 Wizard
1 Demon Hunter
+2 Vitality
+5% Extra Gold from Monsters
Melee attackers take 1 damage per hit.
Monster kills grant +4 experience.
+2 Armor
Regenerates 1 Life per Second
+2–4 Poison Damage
Monster kills grant +3 experience.
Increases Gold and Health Pickup by 2 Yards.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 22
Primary attribute for Barbarians.
Increases all damage for Barbarians by 22.00%.
Increases Armor by 22.
Dexterity: 12
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 12.00%.
Increases dodge chance by 1.20%.
Intelligence: 12
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 12.00%.
Increases resistances by 1.2.
Vitality: 19
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 124
Reduces all damage from enemies of the same level as you by 33.16%.
Maximum Life: 246
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Conhan
5 Barbarian
Last updated on Sep 11, 2012 9:42 AM PDT