Fire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Strength: 66 Primary attribute for Barbarians. Increases all damage for Barbarians by 66.00%. Increases Armor by 66.
Dexterity: 283 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 283.00%. Increases dodge chance by 14.58%.
Intelligence: 162 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 162.00%. Increases resistances by 16.2.
Vitality: 211 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 584 Reduces all damage from enemies of the same level as you by 29.44%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 2258 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 38/38 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.