60 Monk
39 Witch Doctor
36 Wizard
35 Wizard
35 Barbarian
35 Demon Hunter
+91 Strength
+25 Vitality
Critical Hit Chance Increased by 1.0%
Monster kills grant +10 experience.
Increases Gold and Health Pickup by 5 Yards.
+101 Strength
+48 Vitality
6% Better Chance of Finding Magical Items
Melee attackers take 3 damage per hit.
Increases Gold and Health Pickup by 4 Yards.
+71 Strength
+31 Intelligence
+26 Vitality
Regenerates 1 Life per Second
6% Better Chance of Finding Magical Items
+11% Movement Speed
+72 Strength
+23 Vitality
Attack Speed Increased by 3%
Monster kills grant +10 experience.
+29 Strength
+16 Intelligence
+16 Vitality
Melee attackers take 3 damage per hit.
Increases Gold and Health Pickup by 4 Yards.
+63 Strength
+29 Dexterity
Regenerates 3 Life per Second
7% Better Chance of Finding Magical Items
Health Globes and Potions Grant +36 Life.
+71 Strength
+37 Intelligence
+16 Vitality
Critical Hit Chance Increased by 1.5%
Monster kills grant +13 experience.
Health Globes and Potions Grant +46 Life.
+25 Minimum Damage
+25 Maximum Damage
+2–5 Fire Damage
+43 Strength
+44 Vitality
Increases Attack Speed by 2%
+15 Life after Each Kill
+38 Strength
+22 Dexterity
+29 Intelligence
Regenerates 2 Life per Second
Health Globes and Potions Grant +93 Life.
Increases Gold and Health Pickup by 4 Yards.
+69 Strength
Each Hit Adds +3 Life
Regenerates 3 Life per Second
+69 Strength
+16 Vitality
Each Hit Adds +4 Life
Regenerates 2 Life per Second
8% Better Chance of Finding Magical Items
+75 Strength
+44 Dexterity
+33 Vitality
Each Hit Adds +6 Life
Monster kills grant +8 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Increase damage at the destination to 283% weapon damage.
Unlocked at level 27
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Secondary tremors follow your movement and inflict 65% weapon damage as Fire.
Unlocked at level 24
Strength: 904
Primary attribute for Barbarians.
Increases all damage for Barbarians by 904.00%.
Increases Armor by 904.
Dexterity: 137
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 137.00%.
Increases dodge chance by 10.93%.
Intelligence: 155
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 155.00%.
Increases resistances by 15.5.
Vitality: 324
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 2245
Reduces all damage from enemies of the same level as you by 56.20%.
Maximum Life: 3416
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
BigBossman
35 Barbarian
| Forceful Push | |
| Erosion | |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Hysteria |
| Intimidate | |
| Charge | |
| Guardian |
Last updated on Apr 10, 2013 10:20 AM PDT