+160 Strength
+49 Poison Resistance
Attack Speed Increased by 9%
Regenerates 203 Life per Second
Critical Hit Chance Increased by 4.5%
6% more Fire damage taken.
Level Requirement Reduced by 18
38% chance to cast a Poison Nova when you are hit.
+58 Vitality
+19 Physical Resistance
+115 Armor
+9% Extra Gold from Monsters
Regenerates 42 Life per Second
Monster kills grant +20 experience.
+88 Dexterity
+46 Physical Resistance
+76 Resistance to All Elements
+259 Armor
+12% Movement Speed
Level Requirement Reduced by 18
+105 Strength
+40 Dexterity
+44 Intelligence
+110 Vitality
Attack Speed Increased by 8%
+248 Armor
Level Requirement Reduced by 18
+59 Vitality
+18 Physical Resistance
+80 Armor
Monster kills grant +19 experience.
2.3% Chance to Chill on Hit
+116 Strength
+92 Vitality
+33 Physical Resistance
+77 Resistance to All Elements
+316 Armor
Level Requirement Reduced by 18
+51 Poison Resistance
+25 Resistance to All Elements
Attack Speed Increased by 9%
+12% Movement Speed
Melee attackers take 1194 damage per hit.
Level Requirement Reduced by 18
+287 Minimum Damage
+356 Maximum Damage
+39% Damage
Increases Attack Speed by 8%
Each Hit Adds +600 Life
6.00% of Damage Dealt Is Converted to Life
Level Requirement Reduced by 18
+32 Strength
+91 Intelligence
+132 Vitality
Attack Speed Increased by 8%
Critical Hit Damage Increased by 44%
Level Requirement Reduced by 18
Adds 3% to Fire Damage
+88 Strength
+29 Dexterity
+28 Intelligence
+25 Vitality
+13 Fire Resistance
+18 Resistance to All Elements
Critical Hit Chance Increased by 1.0%
+82 Dexterity
Health Globes and Potions Grant +593 Life.
Increases Gold and Health Pickup by 6 Yards.
This ring sometimes calls forth a Treasure Goblin when you are hit.
+118 Strength
+37 Vitality
+15 Cold Resistance
Each Hit Adds +33 Life
Monster kills grant +18 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.
Unlocked at level 33
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase damage to 903% weapon damage as Physical over 5 seconds.
Unlocked at level 33
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
Unlocked at level 44
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Removes the Fury cost and reduces the cooldown to 105 seconds.
Unlocked at level 39
Strength: 761
Primary attribute for Barbarians.
Increases all damage for Barbarians by 761.00%.
Increases Armor by 761.
Dexterity: 291
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 291.00%.
Increases dodge chance by 14.78%.
Intelligence: 215
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 215.00%.
Increases resistances by 21.5.
Vitality: 610
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 20.
Armor: 4042
Reduces all damage from enemies of the same level as you by 64.24%.
Maximum Life: 12416
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 120/120
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Gation
45 Barbarian
Last updated on Jun 17, 2013 3:29 AM PDT