Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Strength: 25 Primary attribute for Barbarians. Increases all damage for Barbarians by 25.00%. Increases Armor by 25.
Dexterity: 32 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 32.00%. Increases dodge chance by 3.20%.
Intelligence: 147 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 147.00%. Increases resistances by 14.7.
Vitality: 36 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 305 Reduces all damage from enemies of the same level as you by 30.35%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 452 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 103/103 A fast-regenerating resource used for most Wizard skills.