Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 19
Divine Protection
When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing damage taken by 80% for 3 seconds.
Each target can be protected at most once every 90 seconds by this effect.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Faith in the Light
For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
Strength: 113 Primary attribute for Barbarians. Increases all damage for Barbarians by 113.00%. Increases Armor by 113.
Dexterity: 1632 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1632.00%. Increases dodge chance by 36.32%.
Intelligence: 736 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 736.00%. Increases resistances by 73.6.
Vitality: 1090 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3232 Reduces all damage from enemies of the same level as you by 51.86%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 44574 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.