60 Monk
Hardcore
60 Demon Hunter
Hardcore
60 Barbarian
Hardcore
60 Wizard
Hardcore
60 Barbarian
60 Monk
60 Demon Hunter
60 Witch Doctor
60 Wizard
+170 Strength
+49 Intelligence
+92 Vitality
+60 Resistance to All Elements
+61 Strength
+20 Dexterity
+187 Vitality
+15 Fire Resistance
Increases Gold and Health Pickup by 7 Yards.
+72 Strength
+145 Dexterity
+53 Vitality
+21 Resistance to All Elements
+189 Armor
+13% Extra Gold from Monsters
+37 Strength
+72 Vitality
+26 Arcane Resistance
+40 Resistance to All Elements
+204 Armor
+236 Strength
+106 Vitality
+5% Life
+135 Strength
+134 Vitality
+16% Extra Gold from Monsters
+51 Strength
+64 Dexterity
+121 Vitality
+27 Arcane Resistance
Level Requirement Reduced by 5
+28 Minimum Damage
+237–407 Lightning Damage
+104 Strength
+172 Dexterity
+143 Intelligence
+166 Vitality
+111 Strength
+105 Vitality
+50 Poison Resistance
+11% Life
+8% Chance to Block
+66 Strength
+63 Intelligence
+70 Vitality
+35 Resistance to All Elements
+172 Armor
+9–18 Damage
+53 Strength
+69 Vitality
+11 Resistance to All Elements
Each Hit Adds +15 Life
+26–56 Damage
+38 Arcane Resistance
+8% Life
Regenerates 108 Life per Second
+28 Minimum Damage
+64 Dexterity
+185 Vitality
+26% Extra Gold from Monsters
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Increases duration to 7 seconds.
Unlocked at level 31
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Strength: 1283
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1283.00%.
Increases Armor by 1283.
Dexterity: 532
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 532.00%.
Increases dodge chance by 20.64%.
Intelligence: 322
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 322.00%.
Increases resistances by 32.2.
Vitality: 1487
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 9413
Reduces all damage from enemies of the same level as you by 75.83%.
Maximum Life: 64878
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Dante
60 Barbarian
Last updated on Feb 13, 2013 8:45 PM PST