56 Wizard
38 Barbarian
34 Demon Hunter
14 Monk
1 Demon Hunter
+18 Strength
+44 Vitality
+11% Life
+10% Extra Gold from Monsters
8% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 4 Yards.
+117 Strength
+18 Physical Resistance
Regenerates 13 Life per Second
Monster kills grant +17 experience.
+49 Strength
+69 Dexterity
+42 Intelligence
+59 Vitality
Health Globes and Potions Grant +31 Life.
+66 Strength
+11 Dexterity
+47 Intelligence
Regenerates 1 Life per Second
Monster kills grant +9 experience.
Health Globes and Potions Grant +82 Life.
+75 Strength
+43 Vitality
Health Globes and Potions Grant +130 Life.
Increases Gold and Health Pickup by 5 Yards.
+68 Strength
+41 Vitality
+50 Strength
+25 Vitality
+25 Minimum Damage
+25 Maximum Damage
+1–3 Cold Damage
+78 Strength
+43 Intelligence
+81 Intelligence
+142 Vitality
+50 Strength
+25 Dexterity
+33 Vitality
Melee attackers take 7 damage per hit.
+4–8 Damage
+32 Strength
+11 Life after Each Kill
5% Better Chance of Finding Magical Items
+3–6 Damage
+53 Strength
Regenerates 3 Life per Second
+5–10 Damage
+34 Strength
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
Unlocked at level 21
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases the Armor bonus to 40%.
Unlocked at level 32
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
Increase duration to 20 seconds.
Unlocked at level 37
Strength: 811
Primary attribute for Barbarians.
Increases all damage for Barbarians by 811.00%.
Increases Armor by 811.
Dexterity: 150
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 150.00%.
Increases dodge chance by 11.25%.
Intelligence: 258
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 258.00%.
Increases resistances by 25.8.
Vitality: 470
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 13.
Armor: 3247
Reduces all damage from enemies of the same level as you by 63.09%.
Maximum Life: 6991
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 120/120
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Gibbers
38 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Mass Control |
Last updated on Oct 14, 2012 4:04 PM PDT