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Monster kills grant +7 experience.
Monster kills grant +1 experience.
Monster kills grant +2 experience.
Monster kills grant +5 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Primary attribute for Barbarians and Crusaders.
Increases all damage for Barbarians and Crusaders by 29.00%.
Increases Armor by 29.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 19.00%.
Increases dodge chance by 1.90%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 62.00%.
Increases resistances by 6.2.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Reduces all damage from enemies of the same level as you by 0.00%.
The amount of damage per second you can deal.
Damage is based on your weapons, attributes, attack speed, Critical Hit Chance,
Critical Hit Damage, passive skills, and dual-wielding attack speed increase.
The total amount of raw damage you can take.
Toughness is based on your maximum Life, armor, dodge chance,
average resistances, and missile, melee, and elite damage reduction.
The amount of Life you can recover every second in combat.
Healing is based on your Life per Hit, Life per Second, Life Steal,
Life per Fury/Spirit Spent, Life per Kill, and Health Globe Healing Bonus.
Maximum Life: 616
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
The Witch Doctor uses Mana to cast
most spells. The Mana pool grows as the
Witch Doctor gains levels.
Last updated on Feb 8, 2013 6:28 PM PST