Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Lightning Flash
Increases your chance to Dodge by 16% for 2 seconds.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 513 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 769 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.
Strength: 868 Primary attribute for Barbarians. Increases all damage for Barbarians by 868.00%. Increases Armor by 868.
Dexterity: 935 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 935.00%. Increases dodge chance by 28.70%.
Intelligence: 364 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 364.00%. Increases resistances by 36.4.
Vitality: 971 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 31.
Armor: 4206 Reduces all damage from enemies of the same level as you by 60.03%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 31575 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.